Multimeia Project in Education: Designing, Producing, and Assesing
Buku ini diterbitkan tahun 2002 oleh Libraries Unlimited, Teacher Ideas Press adalah buku edisi Pertama.
Judul: Multimeia Project in Education: Designing, Producing, and Assesing
Oleh: Karen S. Iver, et al
Penerbit: Libraries Unlimited, Teacher Ideas Press
Tahun: 2002
Jumlah Halaman: 247 hal.
Author:
Karen S. Ivers
California State University, Fullerton
Ann E. Barron
University of South Florida
2002
LIBRARIES UNLIMITED
Teacher Ideas
Lingkup Pembahasan:
Buku ini diawali dengan Bab 1 menjelaskan penelitian di bidang pembelajaran kooperatif, kecerdasan ganda, dan konstruktivisme. Hal ini memberikan ide-ide praktis tentang bagaimana teori ini dapat diterapkan untuk pengembangan proyek multimedia. Bab 2 memperkenalkan model (MEMUTUSKAN, DESIGN, MENGEMBANGKAN, dan MENGEVALUASI) yang digunakan untuk memandu pembaca melalui sisa buku. Bab 3 (MEMUTUSKAN) membahas masalah manajemen kelas, pengelompokan alternatif, opsi penjadwalan komputer, dan isu-isu lain yang berkaitan dengan perencanaan sebuah proyek.
Bab 4 (DESAIN) memperkenalkan pembaca untuk tahap desain pengembangan multimedia,
termasuk diagram alur, storyboard, dan masalah desain dasar. MENGEMBANGKAN dibagi menjadi dua
bab. Bab 5 (MENGEMBANGKAN: Media Komponen) alamat dan mendefinisikan berbagai komponen media yang tersedia untuk proyek-proyek multimedia, dan termasuk informasi latar belakang mengenai desktop produksi video. Bab 6 (MENGEMBANGKAN): Authoring Proyek Multimedia) menjelaskan tiga alat pengembangan: HyperStudio®, HTML, dan Microsoft® PowerPoint, serta gambaran
Apple iMovie, dan memperkenalkan pembaca untuk dasar-dasar masing-masing. Bab 7 (EVALUASI) membahas alternatif teknik penilaian dan strategi penilaian. Ini juga mencakup informasi tentang rubrik
desain dan menyediakan beberapa contoh rubrik sampel.
Buku ini dirancang dari perspektif pendidik dan dapat digunakan untuk memfasilitasi pembelajaran kelas serta in-service lokakarya tentang strategi untuk mengembangkan proyek-proyek multimedia. Hal itu adalah sesuai untuk guru kelas dan untuk kursus teknologi pendidikan di kedua sarjana tersebut
dan tingkat pascasarjana.
Daftar Isi:
Figures and Tables xi
Preface xv
1—Impact of Multimedia on Student Learning 1
A Scenario 1
Overview 2
Definition of Multimedia 2
Why Use Multimedia? 3
Research on Multimedia and Student Learning 3
Howard Gardner’s Theory of Multiple Intelligences 4
Cooperative Learning 7
Constructivism 11
Summary 14
References 14
2—A Model for the Design and Development of Multimedia Projects 19
A Scenario 19
Overview 20
Overview of Design Models . 20
The DDD-E Model 21
Decide 23
Design. 28
Develop 29
Evaluate 31
DDD-E Benefits 31
Summary 32
References 33
3—Decide 35
A Scenario 35
Overview 35
Planning Multimedia Projects 36
Setting Instructional Goals 36
Deciding on a Project 37
Developing Prerequisite Skills 38
Assessing Resources 38
Organizing Multimedia Projects 38
Examining Grouping Alternatives 38
Creating Cooperative Groups 43
Scheduling Computer Time 44
Managing Brainstorming and Research Activities 49
Brainstorming Activities 49
Research Activities 50
Summary 51
Blackline Masters 51
References 51
4—Design 59
A Scenario 59
Overview 60
Outlining the Content 61
Project Requirements 61
The Target Audience 61
Creating Flowcharts 61
Linear Structures 62
Tree Structures 62
Cluster Structures 63
Star Structures 63
Flowchart Symbols 64
Specifying Screen Design 65
Hypermedia Programs 66
Presentation Programs 68
Web-Based Programs 69
Video Projects 69
Writing Storyboards 69
General Planning Sheet 70
Detailed Storyboards and Scripts . 70
Design Guidelines 71
Guidelines for Text 71
Guidelines for Menus 71
Guidelines for Icons and Navigational Buttons 72
Guidelines for Color 72
Summary 72
Blackline Masters 72
5—Develop: Media Components 87
A Scenario 87
Overview 88
Graphics 89
Creating a Graphic 89
Importing an Existing Graphic File 91
Scanning Graphics 92
Digitizing Graphics with a Camera 93
Graphics Guidelines 93
Animations 94
Path Animations 94
Frame Animations 95
Animation Guidelines 96
Audio 96
Digital Audio 96
Recording Audio with Computers 97
Compact Disc-Audio 98
Synthesized Speech 99
MIDI 99
Digital Audio File Formats 100
Obtaining the Rights to Audio Files 101
Audio Guidelines 102
Digital Video 102
Digitizing Video 102
Constraining the File Size of Digital Video 103
Digital Video File Formats 104
Obtaining the Rights to Digital Video Files 105
Video Resources on the Web 105
Video Resources on CD-ROM 105
Video Guidelines 105
Managing Media Production 106
Summary 107
Appendix 108
6—Develop: Authoring Multimedia Projects 109
A Scenario 109
Overview 110
Authoring Options for Multimedia Projects 110
Presentation Programs 111
Hypermedia Programs 111
Web-Creation Programs 111
Video Editing Programs 111
Overview of Powerpoint 112
Developing a Presentation with Powerpoint 112
Overview of Hyperstudio 115
Developing a Program with Hyperstudio 116
Overview of HTML 121
Developing a Web Page 122
Digital Video Programs and Editors 125
Creating and Editing a Movie with iMovie 125
Selecting an Authoring Tool 126
Guidelines for Managing the Authoring Process 127
Summary 127
References 128
Resources 128
Web Tutorials and Information 128
Authoring Information on the Web 128
Digital Video Information on the Web 128
7—Evaluate 129
A Scenario 129
Overview 129
Alternative Assessment Techniques 130
The Role of Multimedia in Alternative Assessment 131
Assessment Strategies 132
Creating a Rubric 132
Using Rubrics 134
Additional Rubric Options 138
Assigning Grades 141
Summary 144
Blackline Masters 144
References 145
8—Multimedia Projects: Hypermedia 161
A Scenario 161
Overview 162
Sample Projects 162
All About Me 162
Pollution Solution 163
Community Concerns . 165
All That Jazz 166
Sherlock Stack: A Problem-Solving Adventure. 168
Summary 171
Blackline Masters 171
9—Multimedia Projects: Web Pages 181
A Scenario 181
Overview 182
Sample Projects for Web-Based Development 182
My Personal Home Page 182
School Newsletter 184
Our Town 186
Sailing Through the Internet: A Research Project About Ferdinand Magellan 187
A Lesson in Life 188
Summary 190
Blackline Masters 191
References 191
10—Multimedia Projects: Presentation Tools 195
A Scenario 195
Overview 196
Sample Projects 196
Persuasive Automotive 196
Famous People in History 198
How To 200
Summary 200
Blackline Masters 201
11—Multimedia Projects: Video 205
A Scenario 205
Overview 206
Sample Projects for Video-Based Development 206
Welcome to Our World 207
Creating a Convincing Commercial 208
Digital Storytelling 210
Digital Autobiographies 211
Show and Tell 211
Summary 212
Blackline Masters 213
References 213
Glossary 217
Index 223
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