Thursday, April 16, 2015

E-Learning and the Science of Instruction Proven Guidelines for Consumers and Designers of Multimedia Learning







E-Learning and the Science of Instruction Proven Guidelines for Consumers and Designers of Multimedia Learning
Buku ini diterbitkan tahun 2011  Oleh   John Wiley & Sons, Inc. All Rights Reserved adalah buku edisi  Kedua.



Judul:  E-Learning and the Science of Instruction Proven Guidelines for Consumers and Designers of Multimedia Learning
Oleh:  Ruth Colvin Clark, et al
Penerbit:   John Wiley & Sons, Inc. All Rights Reserved.
Tahun: 2011
Jumlah Halaman:  527 hal.


Author:

RUTH Colvin CLARK adalah spesialis diakui dalam desain instruksional dan pelatihan teknis. Dia meraih gelar doktor dalam psikologi pendidikan dan Teknologi instruksional dari University of Southern California. Sebelum pendiri Clark Training & Consulting, ia menjabat sebagai manajer pelatihan di Southern California Edison. Dr Clark adalah mantan presiden International Masyarakat untuk Peningkatan Kinerja dan dihormati pada tahun 2006 dengan Thomas F. Gilbert Award untuk Distinguished Achievement Profesional. Dr Clark telah menulis enam buku yang menerjemahkan penelitian e-Learning and the Science of Instruction  dan Building Expertise, yang keduanya menganugerahkan Penghargaan Komunikasi Terbaik dari ISPI. Dia tinggal di Arizona dan Colorado.
RICHARD E. Mayer adalah seorang profesor psikologi di Universitas California, Santa Barbara. Minat penelitiannya dalam menerapkan ilmu yang mempelajari pendidikan, dengan fokus pada pembelajaran multimedia. Dia punya menjabat sebagai presiden Divisi 15 (Psikologi Pendidikan) dari Amerika Psychological Association dan wakil presiden Divisi C (Belajar dan Instruksi) dari American Educational Research Association. Dia adalah pemenang Thorndike Award untuk pencapaian karir di bidang pendidikan psikologi dan Kontribusi Distinguished Aplikasi Psikologi Pendidikan dan Pelatihan Award, dan berada di peringkat nomor satu sebagai psikolog pendidikan paling produktif di dunia di Kontemporer Psikologi Pendidikan. Dia melayani di dewan redaksi empat belas jurnal, terutama dalam psikologi pendidikan. Dia adalah penulis atau editor lebih dari empat ratus publikasi, termasuk dua puluh lima buku, termasuk Buku Handbook of Research on Learning and Instruction (editor, dengan P. Alexander, 2011), Applying the Science of Learning ((2010), Multimedia Learning (2nd ed.) (2009), Learning and Instruction (2nd ed.) (2008), and
The Cambridge Handbook of Multimedia Learning (2005). Dia tinggal di Goleta, California.

Lingkup Pembahasan:
Buku ini terdiri atas 17 Bab. Bab 1 sampai 3 meletakkan dasar untuk buku dengan defining e-learning, menggambarkan bagaimana metode yang digunakan dalam e-learning dapat mempromosikan atau mengalahkan proses pembelajaran, dan meringkas dasar-dasar praktik berbasis bukti.
Bab 4 sampai 10 merangkum prinsip-prinsip multimedia yang dikembangkan oleh lebih dari dua puluh lima tahun penelitian oleh Richard Mayer di University of California. Dalam bab ini Anda akan membaca pedoman, bukti, dan contoh cara terbaik untuk menggunakan visual, teks, dan audio, serta segmentasi konten dan sequencing dalam e-learning. Bab 11 sampai 15 fokus pada pedoman yang berkaitan dengan metode pembelajaran yang penting dan pendekatan dalam e-learning, termasuk penggunaan contoh, praktek dan umpan balik, kolaborasi fasilitas, alat navigasi, dan teknik untuk membantu peserta didik membangun kemampuan memecahkan masalah.
Bab 16 update masalah penelitian dan hadiah untuk dipertimbangkan dalam penggunaan permainan dan simulasi dalam e-learning. Bab 17 mengintegrasikan semua pedoman buku ke dalam sebuah daftar yang komprehensif dan menggambarkan bagaimana mereka berlaku dalam konser untuk contoh e-learning asynchronous dan synchronous. Lihat Pendahuluan untuk ringkasan yang lebih rinci tentang apa yang tercakup dalam setiap bab.

Daftar Isi:

Acknowledgments xvii
Introduction 1
1.     e-Learning: Promise and Pitfalls 7

        What Is e-Learning? 8
        Is e-Learning Better? 11
        The Promise of e-Learning 14
        The Pitfalls of e-Learning 19
        Inform and Perform e-Learning Goals 20
        e-Learning Architectures 22
        What Is Effective e-Courseware? 23
        Learning in e-Learning 25
2.     How Do People Learn from e-Courses? 29
        How Do People Learn? 31
        How e-Lessons Affect Human Learning 39
        What We Don’t Know About Learning 44
3.     Evidence-Based Practice 49
        What Is Evidence-Based Practice? 50
        Three Approaches to Research on Instructional Effectiveness 51
        What to Look for in Experimental Comparisons 55
        How to Interpret No Effect in Experimental Comparisons 57
        How to Interpret Research Statistics 58
        How Can You Identify Relevant Research? 61
        What We Don’t Know About Evidence-Based Practice 62
4.     Applying the Multimedia Principle: Use Words and Graphics Rather Than Words 
        Alone 67
        Do Visuals Make a Difference? 69
        Multimedia Principle: Include Both Words and Graphics 70
        Some Ways to Use Graphics to Promote Learning 74
        Psychological Reasons for the Multimedia Principle 78
        Evidence for Using Words and Pictures 79
        The Multimedia Principle Works Best for Novices 83
        Should You Change Static Illustrations into Animations? 84
        What We Don’t Know About Visuals 86
5.     Applying the Contiguity Principle: Align Words to Corresponding Graphics 91
        Contiguity Principle 1: Place Printed Words Near Corresponding Graphics 93
        Contiguity Principle 2: Synchronize Spoken Words with Corresponding Graphics 102
        Psychological Reasons for the Contiguity Principle 104
        Evidence for Presenting Printed Words Near Corresponding Graphics 106   
        Evidence for Presenting Spoken Words at the Same Time as Corresponding Graphics 109
        What We Don’t Know About Contiguity 110
6.     Applying the Modality Principle: Present Words as Audio Narration Rather Than 
        On-Screen Text 115
        Modality Principle: Present Words as Speech Rather Than On-Screen Text 117
        Limitations to the Modality Principle 119
        Psychological Reasons for the Modality Principle 121
        Evidence for Using Spoken Rather Than Printed Text 123
        When the Modality Principle Applies 128
        What We Don’t Know About Modality 129
7.     Applying the Redundancy Principle: Explain Visuals with Words in Audio OR Text: 
        Not Both 133
        Redundancy Principle 1: Do Not Add On-Screen Text to Narrated Graphics 135
        Psychological Reasons for the Redundancy Principle 137
        Evidence for Omitting Redundant On-Screen Text 139
        Redundancy Principle 2: Consider Adding On-Screen Text to Narration in Special
             Situations 141
        Psychological Reasons for Exceptions to the Redundancy Principle 142
        Evidence for Including Redundant On-Screen Text 144
        What We Don’t Know About Redundancy 146
8.     Applying the Coherence Principle: Adding Material Can Hurt Learning 151
        Coherence Principle 1: Avoid e-Lessons with Extraneous Audio 153
        Psychological Reasons to Avoid Extraneous Audio in e-Learning 156
        Evidence for Omitting Extraneous Audio 157
        Coherence Principle 2: Avoid e-Lessons with Extraneous Graphics 159
        Psychological Reasons to Avoid Extraneous Graphics in e-Learning 160
        Evidence for Omitting Extraneous Graphics Added for Interest 161
        Evidence for Using Simpler Visuals 164
        Coherence Principle 3: Avoid e-Lessons with Extraneous Words 166
        Psychological Reasons to Avoid Extraneous Words in e-Learning 168
        Evidence for Omitting Extraneous Words Added for Interest 168
        Evidence for Omitting Extraneous Words Added to Expand on Key Ideas 170
        Evidence for Omitting Extraneous Words Added for Technical Depth 172
        What We Don’t Know About Coherence 172
9.     Applying the Personalization Principle: Use Conversational Style and Virtual Coaches 179
        Personalization Principle 1: Use Conversational Rather Than Formal Style 182
        Psychological Reasons for the Personalization Principle 183
        Evidence for Using Conversational Style 185
        Promote Personalization Through Voice Quality 188
        Promote Personalization Through Polite Speech 189
        Personalization Principle 2: Use Effective On-Screen Coaches to Promote Learning 191
        Personalization Principle 3: Make the Author Visible to Promote Learning 197
        Psychological Reasons for Using a Visible Author 200
        Evidence for the Visible Author 200
        What We Don’t Know About Personalization 201
10.  Applying the Segmenting and Pretraining Principles: Managing Complexity by Breaking a 
        Lesson into Parts 205
        Segmenting Principle: Break a Continuous Lesson into Bite-Size Segments 207
        Psychological Reasons for the Segmenting Principle 210
        Evidence for Breaking a Continuous Lesson into Bite-Size Segments 211
        Pretraining Principle: Ensure That Learners Know the Names and Characteristics of Key
             Concepts 212
        Psychological Reasons for the Pretraining Principle 214
        Evidence for Providing Pretraining in Key Concepts 216
        What We Don’t Know About Segmenting and Pretraining 218
11.   Leveraging Examples in e-Learning 223
        What Are Worked Examples? 224
        The Psychology of Worked Examples 227
        Evidence for the Benefi ts of Worked Examples 227
        Worked Example Principle 1: Fade from Worked Examples to Problems 229
        Worked Example Principle 2: Promote Self-Explanations 231
        Worked Example Principle 3: Include Instructional Explanations of Worked Examples in
               Some Situations 234
        Worked Example Principle 4: Apply Multimedia Principles to Examples 235
        Worked Example Principle 5: Support Learning Transfer 239
        Design Guidelines for Far Transfer Worked Examples 240
        What We Don’t Know About Worked Examples 245
12.   Does Practice Make Perfect? 251
        What Is Practice in e-Learning? 253
        The Paradox of Practice 255
        Practice Principle 1: Add Suffi cient Practice Interactions to e-Learning to Achieve the
               Objective 257
        Practice Principle 2: Mirror the Job 262
        Practice Principle 3: Provide Effective Feedback 263
        Practice Principle 4: Distribute and Mix Practice Among Learning Events 267
        Practice Principle 5: Apply Multimedia Principles 272
        Practice Principle 6: Transition from Examples to Practice Gradually 274
        What We Don’t Know About Practice 274
13.   Learning Together Virtually 279
        What Is Collaborative Learning? 280
        What Is Computer-Supported Collaborative Learning (CSCL)? 284
        Some Generalizations About Collaboration 288
        CSCL Research Summaries 292
        Structured Controversy 300
        CSCL: The Bottom Line 303
        What We Don’t Know About CSCL 303
14.   Who’s in Control? Guidelines for e-Learning Navigation 309
        Learner Control Versus Program Control 311
        Do Learners Make Good Instructional Decisions? 315
        Learner Control Principle 1: Give Experienced Learners Control 319
        Learner Control Principle 2: Make Important Instructional Events the Default 322
        Learner Control Principle 3: Consider Adaptive Control 323
        Learner Control Principle 4: Give Pacing Control 327
        Learner Control Principle 5: Offer Navigational Support in Hypermedia Environments 329
        What We Don’t Know About Learner Control 333
15.   e-Learning to Build Thinking Skills 339
        Three Types of Thinking Skills 341
        Can Thinking Skills Be Trained? 343
        Thinking Skills Principle 1: Focus on Job-Specifi c Cognitive and Metacognitive Skills 344
        Thinking Skills Principle 2: Consider a Whole-Task Course Design 345
        Evidence for Whole-Task Instruction 351
        Thinking Skills Principle 3: Make Thinking Processes Explicit 355
        Thinking Skills Principle 4: Defi ne Job-Specifi c Thinking Processes 360
        Teaching Thinking Skills: The Bottom Line 363
        What We Don’t Know About Teaching Thinking Skills 364
16.   Simulations and Games in e-Learning 369
        The Case for Simulations and Games 372
        What Are Simulations and Games? 374
        Do Games and Simulations Teach? 378
        Games and Simulations Principle 1: Match Game Types to Learning Goals 381
        Games and Simulations Principle 2: Make Learning Essential to Game Progress 382
        Games and Simulations Principle 3: Build in Proven Instructional Strategies 382
        Games and Simulations Principle 4: Build in Guidance and Structure 386
        Games and Simulations Principle 5: Manage Complexity 389
        Games and Simulations Principle 6: Make Relevance Salient 393
        What We Don’t Know About Games and Simulations 394
17.   Applying the Guidelines 401
        Applying Evidence-Based Guidelines to e-Courses 401
        e-Lesson Reviews 404
        Review of Sample 1: Asynchronous e-Lesson on Excel for Small Business 409
        Review of Sample 2: Synchronous e-Lesson on Excel 414
        Review of Sample 3: Automotive Troubleshooting Simulation 418
        Reflections on Past Predictions 421
        Beyond 2011 423
        In Conclusion 424
        References 425
Glossary 453
List of Tables and Figures 475
Name Index 487
Subject Index 493
About the Authors 501
Pfeiffer Publications Guide 503



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