Tuesday, November 17, 2015

Technology-Assisted Problem Solving for Engineering Education







Technology-Assisted Problem Solving for Engineering Education: Interactive Multimedia Applications
Buku ini diterbitkan tahun 2010 oleh  Engineering Science Reference (an imprint of IGI Global), USA adalah buku edisi Pertama.


Judul:  Technology-Assisted Problem Solving for Engineering Education:
Interactive Multimedia Applications
Oleh:  Manjit Singh Sidhu
Penerbit:   Engineering Science Reference (an imprint of IGI Global), USA
Tahun: 2010
Jumlah Halaman:  349  hal.

Penulis:
Manjit Singh Sidhu
saat Associate Professor dan Kepala Departemen Grafis dan Multimedia, Perguruan Tinggi Ilmu Komputer dan IT, Universitas Tenaga Nasional, Malaysia. Dia memperoleh gelar  BSc. (Hons) di bidang Ilmu Komputer dari University of Wolverhampton, Inggris pada tahun 1997, Masters Teknologi Informasi dari Universitas Putra Malaysia pada tahun 2000 dan PhD di Multimedia dari University of Malaya pada tahun 2008. Latar belakangnya mencakup berbagai ilmu komputer dan pengalaman pendidikan, awalnya mengajar mahasiswa dan mengawasi mahasiswa pascasarjana baik Masters dan PhD di departemen grafis dan multimedia. Ia telah menulis dan menerbitkan beberapa prosiding konferensi, jurnal dan bab buku baik lokal maupun internasional. Ia juga telah memenangkan sejumlah penelitian, pengembangan dan penemuan penghargaan baik lokal maupun internasional. Dia adalah menyewa profesional TI, Inggris dan Member of the British Computer Society (MBCS), anggota dari Institute of Electrical dan Electronics Engineers (IEEE), Computer and Communications Society, Malaysian National Computer Confederation (MNCC), dan Malaysian Scientific Association (MSA). Penelitiannya berfokus pada pola interaksi di multimedia dan aplikasi virtual reality, visualisasi dan animasi komputer.

Lingkup Pembahasan:

Tujuan utama dari buku ini adalah untuk berbagi pengetahuan tentang isu-isu dan tren di  computer aided learning (CAL) khususnya, untuk teknik, dari perspektif masalah yang dihadapi oleh siswa dan instruktur, siswa preferensi gaya belajar dan pendekatan baru untuk belajar, visualisasi dan pemecahan masalah.
Selain itu buku ini telah menyajikan beberapa tantangan yang menarik dalam pengembangan masalah baru  pemecahan paket yang menggunakan prinsip CAL. Paket-paket terpadu yang disebut sebagai Teknologi Dibantu Problem Solving atau paket TAPS, yang membimbing siswa langkah-demi-langkah untuk menyelesaikan berbagai masalah rekayasa mekanik.
Dalam buku ini, pendekatan inovatif berdasarkan pada prinsip CAL digunakan untuk merancang dan mengimplementasikan paket terpadu yang dikenal sebagai Teknologi Assisted Problem Solving atau paket TAPS, yang merupakan panduan bagi siswa langkah-demi-langkah untuk menyelesaikan berbagai masalah Rekayasa Mekanika.

Daftar Isi:   

Preface   x
Acknowledgment   xiv
Chapter 1  Introduction  1
    Background   1
    Evolution of CAL   1
    Role of New Technologies in CAL   1
    Problems Associated with CAL  3
    Application of CAL in Engineering Education   4
    Problems Encountered by Engineering Students   5
    Outline of the Book    7
    References  9
Chapter 2  Instructional Design for Multimedia and Theory of Learning Styles   12
    Introduction    12
    General Theories of Learning   13
    Theory and Models of Instructional Design   14
    Pedagogical Characteristics Affecting Student Learning   15
    Student Attributes Affecting Learning   16
    Theory of Learning Styles   17
    History of Learning Styles   17
    Kolb’s Learning Style Model   18
    Honey and Mumford’s Learning Styles Questionnaire   20
    Felder-Silverman Learning Style Model   23
    Multimedia in Learning   24
    Instructional Design for Multimedia   25
    References  26
Chapter 3  User Interface Design Approaches in Learning Environments   30
    Introduction   30
    User Interface Design Approaches   31
    Problems in Traditional User Interface Design   33
    Designing the User Interface   34
    Effective User Interfaces - Graphical User Interface   36
    Suggestions for Better User Interface Design   36
    Interface Design for Learning Environments   39
    Role of the Interface in Educational Environments   39
    Representation of the Student in the System   40
    Representation of the User in the System   41
    Students Preferences on Interfaces in Learning Environments   42
    References   43
Chapter 4  Computer Aided Learning and Multimedia   46
    Definition of CAL   46
    Implementations of Interactive Multimedia in CAL   47
    Benefits of Interactive Multimedia CAL   48
    Limitations of Interactive Multimedia CAL  51
    Classifications of CAL in the Context of Learning Content   52
    Computer Based Learning   53
    TAPS Packages   54
    The Need for Developing Multimedia Courseware for Engineering   54
    References   55
Chapter 5  Hardware and Software for Multimedia Development   60
    Introduction   60
    Hardware Required for Multimedia  61
    Configuration of a Multimedia Computer  63
    Software Required for Multimedia   63
    References  68
Chapter 6 Technology Assisted Problem Solving Packages: A New Approach to Learning, Visualizing, and Problem Solving in Engineering  69
    Introduction   69
    Key Concepts in TAPS Package   70
    The Assessment Model   74
    Contributing Technologies   76
    User Interface Design   79
    Development Aspects of TAPS Packages   79
    Multimedia Effects on Learning   81
    Efforts and Approaches of CAL Packages Development in Engineering   83
    References  86
Chapter 7 Development and Usage of TAPS Packages in the Mechanical Engineering 
Course  91
    Introduction   91
    The Mechanical Engineering Subjects   92
    Students’ Conceptions and Problem Solving in Engineering Mechanics   92
    TAPS Packages in Mechanical Engineering Subjects   93
    Development of TAPS Packages   94
    2-D Graphics and Animation TAPS Package (Design Approach 1)  96
    Coach Based Environment TAPS Package (Design Approach 2)   99
    3-D Virtual Environment TAPS Package (Design Approach 3)  104
    Desktop Virtual Reality Environment TAPS Package (Design Approach 4)  105
    Configuration and Interface of the TAPS Packages  111
    Acquisition of the Engineering Concepts  112
    Articulation of the Concepts   112
    Discussion on Key Design Features of TAPS Packages  113
    References  117
Chapter 8 Evaluation of Interactive Multimedia Packages 120
    Introduction  120
    Evaluation Techniques  120
    Cal Engineering Packages Evaluation Technique  123
    References  125
Chapter 9 Evaluation of TAPS Packages  128
    Introduction   128
    Research Methodology Employed for Examining Students’ Learning Styles  128
    Research Methodology Employed for Evaluating TAPS Packages  131
    Statistical Analysis Results Obtained from the Evaluation of the TAPS Packages  132
    Summary of Open Ended Questionnaires   141
    Evaluation of Students Learning Styles and Selection of TAPS Packages  143
    Discussion   146
    References  146
Chapter 10 Effectiveness of the TAPS Packages  148
    Introduction  148
    Effectiveness of the TAPS Packages  148
    Effectiveness of the TAPS Packages Based on the Observational Results  149
    Comparison of TAPS Packages with Other Selected Engineering Packages  152
    References   157
Chapter 11 Challenges and Trends of TAPS Packages in Enhancing Engineering 
Education  158
    Introduction   158
    Employment of TAPS Packages   158
    Trends and Roles of Information Communications Technology in Enhancing Engineering
        Education  163
    References  165
Chapter 12 Conclusion and Further Work  167
    Conclusion   167
    Recommendations for Further Work   173
Chapter 13 Educational Technoethics Applied to Career Guidance   175
    Pilar Alejandra Cortés Pascual, University of Zaragoza, Spain Abstract   175
    Introduction   175
    Technoethics Versus Educational and Career Guidance   176
    Main Focus  179
    Observational Laboratory on Technoethics for Adults (OLTA): For Future Trends  . 180
    Conclusion: Towards an Axiological Analysis of Career Guidance   182
    References   183
    Key Terms  187
    Endnotes    187
Chapter 14  Digital Simulation in Teaching and Learning   189
    Youngkyun Baek, Korea National University of Education, Republic of Korea Abstract   189
    Introduction   189
    What is a Digital Simulation?   193
    Digital Simulation as a Tool for Teaching and Learning    199
    Examples of Digital Simulation in Teaching and Learning    203
    Digital Simulation’s Role in the Future of Teaching and Learning   208
    References   210
    Websites    217
    Key Terms    217
Appendices
    Appendix A    219
    Appendix B    225
    Appendix C    282
    Appendix D   293
    Appendix E    295
    Appendix F   297
    Appendix G   299
    Appendix H   301
    Appendix I    303
    Appendix J    304
    Appendix K    307
    Appendix L   310
    Appendix M   312
    Appendix N    313
    Appendix O   315
    Appendix P   317
About the Author  329
Index   330


  
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